Introduction to Crystal Beasts
Introduction:
Hello, I'm
and I've been playing Crystal Beasts for a while after the latest support, getting 12th place global in the last KC Cup (February 2025), recently I saw many people are interested in how to play this deck, which is not very popular and has some long combos so it might be hard to figure out all the lines, so I hope this guide can help.Hey, I'm
I've been also playing a lot of Crystal Beasts recently and while I didn't top KC with it I have also played it a lot, I'm here to shine some light on some less popular versions and help those who get lost easily with the deck. Hope you all enjoy reading it :)The Cards
Small note:
All the Crystal Beasts have an effect to place themselves in the Spell/Trap (Crystalize) Zone once they are destroyed. I won't reiterate on that as it's the same for all.
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- When Pegasus is Summoned, you can place any Crystal Beast monster in your Spell/Trap Zone from anywhere except Banishment.
As simple as this sounds the whole deck revolves around this effect.
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- When your Crystal beast is being attacked or attacking you can Special Summon him from the hand.
- While crystallized, you can banish him, Special Summon 1 Crystal Beast from Deck and add Loading... from Deck to your hand.
Besides being an extender he is also a searcher and incredibly easy to go into, amazing card. Important to note: you can only use his 2nd effect if you have Loading... in Deck as the part to add him to hand is mandatory.
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- When Ruby is Special Summoned, you can summon as many Crystal Beasts from your Spell/Trap Zone.
Despite the limited amount of Spell/Trap Zones in this format Ruby still serves as a great swarming tool for either Xyz and Link plays.
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- You can Special Summon him from hand if you have
EXACTLY
7 different Crystal Beasts in grave or on field (including Spell/Trap Zone)
He is the fuel for your big Fusion which we'll get to a bit later on.
Out of all 8 Crystal Beasts we play, 5 of them are just useless besides being Crystal Beast names, those being:
The Spell and Traps:
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When Summoning Ruby it will activate to Summon both Crystals you got with Loading... which alone gives you 3 bodies on field.
We play only 1 of the card because it is easily searchable and you won't get another activation since your crystals will already be used.
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Notice that this returns the crystal to hand and it can use both Crystalized and Monsters on field .
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Notice that this one can only pop Crystallized and it sends to grave which makes easier Loading... summon.
As for traps, you wanna run at least 1 of them at 1, I would recommend to play 1 of each as the skill needs to have targets in deck and both have use cases.
Extra Deck Cards:
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The big dude himself, the Strongest card of the deck by far.Going 2nd clears fields by himself and gives you enough monsters to OTK afterwards, going first can clear boards on end phase and on top of all that has 11000 attack.