Table of Contents
Introduction & History
Fur Hire is an archetype that was released on June 19th, 2018 with the 12th Mini Box - Clash of Wings. Fur Hire is an aggressive swarm deck that can also play a control strategy. The archetype consists of level four and under monsters that, once per turn, can special summon another Fur Hire from the hand. When Special Summoned, if you control another Fur Hire monster, they also get an additional effect, such as destroying cards or searching for cards. The deck also has two boss monsters that can't summon another Fur Hire from hand but have powerful effects of their own, letting you go aggressive or defensive. With all the deck’s cards being in one Mini Box and the archetype only containing one SR monster, the deck can easily be purchased for just a few thousand gems. Despite the deck’s low cost and adorable appearance, it is highly competitive. In this guide, I will teach you how to play this deck competitively while being a beginner and/or free to play.
About the Author
Hello there, I am DL Noir; an underdog duelist in the Duel Links Meta and Team Wars community and a small but up and coming YouTuber. Within a day of Fur Hire’s release, I went from Rookie 1 to King of Games on a fresh new account, and also won an Anytime Tournament with the deck, on the same new account. I could have done it on my main account, but I wanted to prove that this game is a lot more beginner and free to play friendly than people give it credit for.
Collecting the cards
All the Fur Hire cards are in the Clash of Wings mini box, so that is where you’ll be going. As soon as you get Loading... , reset the box. The reason for this is there’s only one copy of it per box since it is a SR rarity, and resetting the box will allow you to pull it again. If you want to save as many gems as possible, open the packs one by one. Once you have three Beat, you should have three of all the other Fur Hire cards. If you don’t, keep buying until you have three of everything except Recon, Seal, and Training, as these are almost never ran at three. You will want at least two Recon, though.
Once you have the Fur Hire cards, you’ll be moving on to the Visions of Ice Mini Box. Your goal here is to pull a single copy of Loading... (all you need is one). Like before, you can open the packs one by one to save gems. As soon as you get it, you are done with this box. If you happen to pull Loading... and Loading... in the process, you might want to consider resetting, even if you haven’t gotten Treacherous Trap Hole yet. You might want to build Spellbooks later down the line. But, if you know you have no interest in Spellbooks, keep on going until you get Treacherous Trap Hole.
To play this deck optimally you will also want two copies of Loading... (only two because the card is Semi-Limited). Thankfully, this card costs no money nor gems to get. You get one for free by completing the Mokuba Bingo,and can get another with any of the free SR tickets the game throws at you.
Now that you have the Fur Hires, Enemy Controller, and Treacherous Trap Hole, you are ready to compete! Keep in mind, however, that if you weren’t able to get Treacherous Trap Hole yet, you can still play on the ladder without it and do just fine. But, you will want to keep using the gems you collect until you are able to get the card, as it is much too powerful to ignore.
Sealed Tombs vs Beatdown
Sealed Tombs Build vs Beatdown Build
Currently, there is a strong debate on whether you should use this deck with Sealed Tombs
or Beatdown
. Below are the arguments for both skills. If you are a beginner, it will take some time and effort to unlock Ishizu, and even more so to get Sealed Tombs. Because of this, I advise you play the Beatdown build; you can get Beatdown by having Seto Kaiba reach level 13. However, if you are willing to grind for Sealed Tombs, below I have the comparisons of the two builds.
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Sealed Tombs is a meta call skill. Using this skill allows you to setup on Spellbooks without worrying about Loading... . Once you have an established board, the Spellbook match is pretty much won. Additionally, you can use this skill in some manner vs most other meta decks. It stops Aliens from using Loading... and Loading... , it stops Destiny Heroes from using Loading... , Loading... , Loading... , and Loading... , it stops REZ from using Loading... and Loading... , and it stops Fur Hires from using Loading... . The problem with using this skill is that you are at a disadvantage in the Fur Hire mirror match.
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Running Beatdown will put you at a great disadvantage in the Spellbook matchup because Fate will stop your Normal Summon every turn. However, the attack boost will put you at a great advantage in the mirror match, allowing you to easily run over Loading... and Loading... . Additionally, it allows you to OTK much easier in all other matchups, while also being more useful versus decks that don’t frequently use the graveyard, such as Amazoness.
Conclusion:
This decision depends on your intuition. If you are expecting a lot of Spellbook decks, use Sealed Tombs. Otherwise, Beatdown is superior. Make sure you prepare a side deck for the matchups you make yourself weak against. Ex: side for the mirror match if you are using Sealed Tombs. With Beatdown, side for Spellbooks. But if you are a beginner, just roll with Beatdown; you’ll still do great.