Intro
They were good days...
DreamsDestroyer's looking at his Secret Rare Nekroz of Brionacs
Hey there, friends of the Internet! DreamsDestroyer here. I've always been a Nekroz fanboy since it was released in the TCG, back in that cold February of 2015. I remember getting 3 The Secret Forces boxes on my birthday to build this Deck. I remember the laugh at the stores and carefree Saturdays playing a children's card game. I remember one of my best friends pulling a Nekroz of Brionac in his first Secret Forces pack, with me getting so mad at his luck. Wow, the feels!
Getting the core of the Deck in Duel Links was a bit painful as it was for me building this monster at its prime, but with the release of Zillion Thunder, we're finally almost there.
The goal of this guide is to introduce Nekroz to you and to showcase its strengths and weaknesses. You will have all the information you need to pilot this Deck optimally or to beat it, as I believe it's a very underrated Deck in the game.
As for myself, I play Yu-Gi-Oh! and Duel Links mostly for fun (maybe one day you'll see me playing and topping a Duel Links tournament...). I have achieved a national top, some regional tops, and a YCS bubble in my career as a duelist.
Happy reading!
Engine
Oh no, please! I've got a family to support!
DreamsDestroyer's opponents, reading Nekroz of Trishula for the first time
Nekroz is a fast and consistent Deck, benefiting from the inherent consistency of Ritual Decks thanks to supports like Loading... , Loading... , and Loading... . However, what sets Nekroz apart from other Ritual Decks is the ability of its cards to search themselves. This unique feature allows any generic ritual support to transform into any desired Nekroz card. Let's explore this engine together to generate ideas on how to transform this consistency into a lethal weapon.
- Engine Core
- Big Monsters
- Ritual Spells
- Supports
- Extra Deck
- Staples
- Nekroz of Unicore
I'm not just a searcher. I'm also a Ritual monster!
- Loading... : This card can be discarded from the hand to add any Nekroz monster from the Deck to the hand. It has the versatility to transform Manju or Senju into any Nekroz monster, even an effect monster. While on the field, it can, once per turn, bounce back two monsters summoned from the Extra Deck, providing valuable removal against Decks that heavily rely on this mechanic (NB: you can't target Extra Deck monsters summoned from the GY with this effect). Play 3.
- Loading... : This card can be discarded to add any Nekroz Spell from the Deck to the hand. It can turn Senju into a Ritual Spell, even though it can only search Ritual Monsters. As a Quick Effect while on the field, it can negate the effect of an opponent's Extra Deck monster and change its attack to 0. NB: This effect first reduces the Attack to 0, then negates the monster's effects. This means that we can target a monster already negated by another effect, like Loading... . Play 2.
- Loading... : This card is crucial for any Ritual Deck, serving as the entire tribute for a Ritual Summon of a Nekroz monster. When tributed, it searches a Warrior-type Nekroz Ritual Monster. It plays a vital role in setting up plays and maintaining the resource loop, especially considering that both Brionac and Clausolas are Warrior-type monsters. Play 2/3.
- Loading... and Loading... : These cards can search Ritual cards on summon, serving as excellent consistency tools and easy +1s that make use of our Normal Summon, given the absence of an in-archetype Normal Summon. The same applies to Loading... , which can also retrieve a Ritual Spell from our GY for free. Play 3 of each.
- Loading... : This card can search either Shurit or Clausolas. Searching Shurit without using Brionac's effect is valuable, as we can utilize its effect to obtain something else. Play 1.
The big Ritual Monsters take Tempo away from our opponent and give Tempo to us.
- Loading... : This is the most powerful bomb of the archetype. When summoned, it banishes a card from the opponent's field, hand, and GY (NB: you have to banish a card from each place to attempt and successfully resolve the effect of this card). The in-hand field effect allows us to protect any Nekroz monster from targeting effects. This card is accessible through our entire engine; playing more than one Trishula doesn't provide a huge ceiling potential. Au contraire, it decreases the consistency of our Deck since Trishula is not a starter card like Brionac or Clausolas. Play 1.
- Loading... : This card is one of the reasons why this Deck is formidable. Valkyrus lets you tribute up to two monsters to draw the same number of cards, providing speed and more options. It also synergizes very well with other Nekroz effect monsters, as they search when tributed. Its in-hand effect is essentially Loading... , achieved by banishing a Nekroz card from the GY. Particularly effective in a game with fewer Life Points. Play 3.
- Loading... : This card is very good and versatile, especially in desperate situations. As a Quick Effect, it can discard a Nekroz card to destroy a card on the field. When discarded from the hand, it can protect a Nekroz monster from destruction in the current turn. Gungnir can dominate your opponent when he's low on resources, as we'll likely have at least one or two Nekroz cards to discard to keep them in check. It's also effective against backrows, trading two for one. Play 1.
- Loading... : This card is niche in some matchups. Once per turn, it can banish a face-down card the opponent controls, providing backrow removal without the cost Gungnir requires. When in hand, it can be discarded to boost the attack of a Nekroz monster by 1000: it's Cimoooooooooo's Kaluts. It's a Side Deck card, in my opinion, as it only significantly helps against specific matchups like Lunalight. It can be bricky, as it doesn't contribute to the engine. It's essentially just a big monster. Play 0/1.
Ritual Spells are cost-effective: they replace themselves while in the GY, if we control no monsters.
- Loading... : This card allows the Ritual Summon of one or more Nekroz monsters by tributing a monster or sending a monster from the Extra Deck to the GY that has the same level as those monsters. It introduces an interesting concept, as we can summon multiple bodies at once. This card shines with Loading... due to its incredible synergy with Loading... . Play 0/1. If you choose to include it, play 3 Clausolas to maximize its utility.
- Loading... : This Ritual Spell summons a Nekroz monster from the hand or GY, providing amazing recursion for powerful Ritual Monsters like Valkyrus and Trishula. It stands out as the best Ritual Spell in the current state of the Deck. Play 2/3. Optimal players may only require 2, but having a third is beneficial for grinding.
- Loading... : This Ritual Spell summons a Nekroz monster from the hand by banishing the materials from the GY, making it efficient for getting the best use out of Shurit. Play 2.
They're more worthy than you think.
- Loading... : This card adds a Spellcaster-type Nekroz monster (such as Valkyrus or Gungnir) when tributed. It adds more versatility to Valkyrus, especially when summoned turn one, allowing you to end the turn with another in hand for the next turn. When banished, it can send a Nekroz monster from the Deck to the GY, useful for setting up Cycle plays or dumping a dead draw like Clausolas late in the game. Play 1. I believe it's a staple.
- Loading... : This card adds a Nekroz effect monster when tributed. While on the field, it can reveal Nekroz cards to your opponent to modulate its level. The second effect doesn't come up that often, but the first one provides us a monster to tribute with Valkyrus' effect. Play 1. I believe it's a staple.
- Loading... : This card can be discarded to summon back a Nekroz effect monster from the GY. This effect synergizes well with Manju and Senju, turning them into a 1-card Rank 4 play if you have Ariel or Sorcerer in your GY. It can also act as another copy of Shurit. Play 1. I believe it's a staple.
- Loading... : This card's reborn effect pairs well with Great Sorcerer, but the monsters it can search are lackluster. It may be bricky, so experiment with one if you feel brave. Otherwise, play 0.
- Loading... : This card makes all Nekroz monsters on the board untargetable by card effects, which can be effective against certain matchups. However, it can feel bricky as it doesn't provide immediate value with Valkyrus. Play 0. In my opinion, it's Side Deck material.
- Loading... : This level 3 monster can summon Loading... from the Deck, a level 1 Tuner monster. 3 + 1 = Loading... . Summoning Herald is satisfying as it can search when sent to the GY. Keep in mind that Herald banishes any card sent from the hand to the GY; use your searchers before summoning it. Feel free to experiment with it if you feel brave.
- Loading... : This card can fuel Rank 6 plays with Brionac. The combo of Cycle + Malicious (+ Brio in GY) achieves this play. You can also run a Stratos since it's searchable with RotA. Feel free to experiment with it if you feel brave.
- Loading... : This card searches a LIGHT Fairy-type monster when tributed, namely Manju or Senju. Since we can run 6 of those, its effect might not provide significant value. You can experiment by running it and cutting 3 normal summons, as it can be easily searched with cards like Prep of Rites. Feel free to experiment with it if you feel brave.
A toolbox at our disposal to deal with any situation.
- Loading... : An easy out to any face-up card on the board. It serves as a more versatile Malevolent Sin, dealing with problems permanently. Play 1.
- Loading... : The Rank 4 we'll summon most frequently. It punishes boards to the extent that it can become an autowin button when we're in trouble. N.B: We can troll our opponent and use this card's effect even if we have an even number of cards. The secret is discarding a Nekroz monster, as it is done for cost. This opens up a window to activate Exciton's effect, as we now have 1 less card. You mad bro? Play 1.
- Loading... : This card outs a problematic card and frees up our monster zones to trigger the Ritual Spells' floating effects. Very useful when it comes up, although it rarely does. Play 0/1.
- Loading... : This card can turn into an enormous body, providing an effective way to deal with annoying monsters. Definitely one of the best Rank 4 monsters in our arsenal. Play 1.
- Loading... : A powerful floodgate against Decks like Tenyi, Mayakashi, Monarch, Rokket... It can also be used as a boost since Sorcerer and Ariel are both WATER monsters. Makes some matchups easier for sure. Play 1.
- Loading... , Loading... , and Loading... : These are other outs to annoying cards. They have the advantage of being Link monsters, making them more generic than the Rank 4 engine. Play 1 of each.
Defense to crush your worst match-ups. The bigger they are, the harder they fall.
- Loading... : This card is very useful for clearing the board, as we typically don't have a substantial board presence. However, like other defensive cards, it can lead to bricking, especially when going first. Play 0/3. Side Deck material, in my opinion.
- Loading... : This card is interesting as it can deal with a backrow, providing our opponent with a target in hand to resolve Trishula's effect at the same time. It's funny against backrow Decks and can be easily drawn with Destiny Draw. Play 0/1. Side Deck material, in my opinion.
- Loading... : This card synergizes well with the skill Building a Diorama. It's an excellent floodgate to side in when going first, as your opponent will likely side out cards like Loading... and Loading... . Play 0/1. Side Deck material, in my opinion.
- Defensive cards like Loading... are always welcome, although the Main Deck space of 30 cards is somewhat tight. I don't recommend additional backrow hate like Typhoons or Loading... , as our Deck can already easily play against them. Play 0/3.
Unicore is one of the best playmakers of the Deck and will drastically change it when released.
- Loading... : This card can be discarded to add any Nekroz card from the GY, providing amazing recursion to grind games. It acts as more copies of the Ritual Spell. While on the board, it functions as a Loading... for Extra Deck monsters. Being a Level 4 easily summonable with Kaleidoscope, this card will revolutionize the entire Deck by adding a more consistent Rank 4 engine with Jus, without relying on Catastor. Play 3 when will be released.
- Loading... : This card can be discarded to tribute up to 2 Nekroz monsters from your hand, allowing you to send the equivalent number of Nekroz cards from your Deck to the GY. This is excellent for getting value from the effect monsters, as you can tribute them to send Ritual Spells that can be banished to search more. While on the board, it tributes a monster to negate another monster's effect and banish it. It has a sturdy body and a powerful effect to interact with the opponent. Play 1 when will be released.
Deckbuilding
What the hell!?
DreamsDestroyer scrolling Nekroz lists on Duellinksmeta
Let's get a look at different builds to understand their playstyle and strengths.
DreamsDestroyer's Nekroz
This is my Nekroz list. It's designed to use the aggressive effect of Valkyrus, by using Ariel and Sorcerer to gain additional value. We'll delve into these combos in the next section. The inclusion of Catastor allows for easy Rank 4 plays with Jus. Drawing Prep is crucial at times for cycling back our Spells, which is why I've opted to use Destiny Draw as a skill. It offers more versatility than Draw Sense: LIGHT. I'm particularly intrigued to experiment with Exa instead of the third Shurit.
DreamsDestroyer's Kaleido Nekroz
If I were to experiment with Kaleidoscope, my decklist might look something like this, based on the deckbuilding principles we explored earlier. The Extra Deck poses the most significant challenge to solve, given its packed nature with various utility options. A level 3 would be nice to summon Clausolas. Level 6s are overrated in my opinion, as summoning Brionac from the hand is a big minus.
kD10S' Spellbook Nekroz
List from user kD10S. I wanted to share it because I find the idea of playing Loading... intriguing for drawing 2 cards with our normal summon. The card ratios seem reasonable and align with our deckbuilding principles, especially with Gungnir, 3 Clausolas, and Kaleidoscope. However, having only 1 Valkyrus might impact our grind game, as these kinds of lists lose value if we can't Trish our opponent. I'm not a fan of the skill either, as it relies on RNG rather than being guaranteed like Draw Sense: Ju or Destiny Draw.
I also have doubts about the Traps. I believe 3 Loading... could perform better, serving as a faster version of Warning Point. You can send Quasar with Kaleidoscope to summon double Brionac and overlay for Exa-Beetle to equip Quasar, sending it to the GY to get a free Shooting Star Dragon. However, this play might be costly and not achieve as much as we might expect, especially with Rank 4 monsters having a more significant impact on the game state.
Territory of the Sharks Nekroz
I didn't have a pre-made list for this one, so I built it myself. Opening Diva is crucial, as it serves as our primary playmaker. Therefore, we want to keep the card count as low as possible. Which terribly hurts the grind game. I'm not particularly fond of this version, as Diva lacks synergy with Nekroz cards. Territory of the Sharks seems better suited for different decks like Mermail, which can utilize Diva more effectively.
Kaleidoscope also loses value in this build, as there are no WATER Level 12 Extra Deck monsters. Feel free to experiment.
Side Deck skeleton
This Side Deck skeleton can be refined if you're going to play Nekroz in a Best of 3 event. The combination of Diorama and Summon Breaker is highly effective for stealing some matchups when going first, especially since opponents tend to side out backrow removal (and if he knows, to leave bad cards in his Deck just to have a chance of playing). Currently, Dark Hole stands out as the best going-second card to re-raise our ceiling.
Cards like Dance Princess and Decisive Armor are useful against specific matchups, while Sealed Tomb appears to be a valuable option for keeping difficult-to-beat decks, like Orcust, in check (even if current state, it's a Deck we can't grind against). Other options include 1 Spiritualism. Feel free to experiment.
Combos
Ahahaha! What a pitiful Deck, it only stalls with Valkyrus!
DreamsDestroyer's opponents before being obliterated by Exciton Knight
Nekroz of Valkyrus
As we said, the draw effect of Valkyrus is very important, as it gives us more options to make explosive plays the following turn. Consider it our Loading... , as we'll draw more options for explosive plays in the following turn. Let's consider the following hand, considering Loading... as a blank card. What do we do?
- First, we summon Senju to search Brionac. Ideally, we want Valkyrus to tribute something that provides value, and Ariel can do that easily. When tributed, Ariel can search either Sorcerer or Shurit. Ariel + Senju satisfy Valkyrus's summoning condition, so we'll search it with Brionac.
- After we've summoned Valkyrus, we can search Sorcerer with Ariel's effect. Then, we can tribute Sorcerer to draw and search, or even Valkyrus to get 2 draws and a Ritual Spell, as our board will be empty.
- This is our hand after our Valkyrus opening. We achieved an easy +1 since we started with 4 cards, and now we have 5. We have a guaranteed play for the next turn with the Spell we searched and Valkyrus as protection to survive the following turn. Cool, huh?
All these hands can lead to a Valkyrus play, allowing us to easily advance our gamestate. The first hand requires 4 cards as we're doing it with Kaleidoscope; the reward, though, is a free Clausolas on the board. In the second hand, we'll summon Ariel and modulate its level to 5, searching Mirror with Clausolas. In the third one, it's crucial to remember that Brionac's search is valuable, so we're going to get Valkyrus with Senju. In the fourth one, we can use the Brionac that Shurit gives us to search for Great Sorcerer, tributing Manju + Sorcerer to draw. That's excellent because if Valkyrus stays alive, we can draw more cards the following turn.
Nekroz of Catastor
This card requires a bit of setup, but it's very strong indeed, serving as the extender that this Deck desperately needs. Let's see how to use it, imagining that we did the Valkyrus play turn 1. We used Valkyrus to survive turn 2, and now it's our turn, with our blank serving as the draw for the turn.
- What do we have in our hands? We have access to both Cycle and Mirror to summon two Nekroz monsters. Shurit can search Trishula, so we can even attempt to summon it if we have the proper targets to banish. To get those two plays, we don't need Manju as we already have the three cards required (Brionac, Clausolas, Cycle).
- Remember that we tributed Ariel and Great Sorcerer with Valkyrus? They're level 4 monsters that can be summoned back with Catastor's effect. Since Manju can search Catastor, we can turn it into another play, in the form of a R4nk Xyz monster, or a Link Summon. Exa plays a similar role as it can summon back a banished Nekroz monster when banished, which synergizes with Great Sorcerer and the Ritual Spell's floating effect.
- Don't underestimate at all the options a R4nk engine gives us. Do you need to out something big with floating effects? Castel's here for you. Do you need a big monster? Dark Rebellion can reach high attack values, and Utopia the Lightning dodges everything when it attacks. Exciton is so stupidly overpowered that it can be considered an autowin button on its own.
Nekroz of Gungnir
Gungnir serves as a powerful offensive tool to control the game. It does require a heavy investment, but that's acceptable since our cards are quite resource-efficient. What if I told you that we have lines to summon Gungnir after drawing with Valkyrus? Let's consider this hand. We've executed our Valkyrus play and drawn into the nuts—a Preparation of Rites and another Valkyrus. So, instead of Valkyrus, we decided to search Gungnir with Great Sorcerer.
- After drawing and searching, we can banish Cycle from the GY to retrieve Nekroz Mirror. We need to leave a level 4 monster and Clausolas in the graveyard to satisfy Gungnir's summoning condition—most importantly, we must leave one level 4 in the graveyard after summoning Gungnir to avoid ruining the Catastor setup. The idea is to banish Brionac with Mirror's effect.
- Now, we activate Preparation of Rites to get Brionac as a follow-up play, and Mirror from the GY which serves as a cheap discard for Gungnir's effect. I wouldn't recommend this line without Prep since getting rid of valuable follow-ups and defense like Valkyrus can significantly hurt our grind game. It's especially valuable against challenging match-ups, allowing us to interrupt one of their scary plays.
- Gungnir achieves its best value when trading with opponent's plays or multiple backrows. If your opponent is topdecking, Gungnir becomes an unstoppable win condition, easily dealing with their drawn card. To trade efficiently with plays, be aware of the choke point of that play and counter it. For instance, after your opponent declares and resolves a Lilly or Kilsy, put the toggle on and destroy one of them before your opponent can Link climb. Force your opponent to have an extender to continue playing. To efficiently trade with backrows, force your opponent to flip something before blindly destroying one of them. Make sure to do that only to protect an incoming, powerful play or during your opponent's End Phase.
Nekroz of Clausolas
We can also end on Clausolas, as we don't need either Shurit or Cycle to make our Valkyrus play (NB: if you need Shurit to summon Valkyrus and you have to use Cycle because you drew it, then this play is not possible, and you might need Kaleidoscope + a level 3 in the Extra Deck). Let's take a look at this hand. We made our Valk play with Nekroz Mirror and our board is empty. One of the card we drew is Shurit. We searched Valkyrus with Great Sorc.
- By searching Cycle with Mirror, we can tribute Shurit to summon back Clausolas. Then, we can search Brio as a follow-up or Trishula to make our interruption more resilient.
- Clausolas is a powerhouse that can keep powerful Extra Deck monsters in check. Draco Berserker can't banish Clausolas if it was activated in the Damage Step; the same goes for Pleiades, as you can force your opponent to use its effect earlier, and then chain Clausolas to negate it. You can negate Lil-la or Ki-sikil to prevent your opponent from achieving the Live Twin resource loop and nullify the payoff of Extra Deck monsters like Construct.
Matchups
Why no die?
DreamsDestroyer's opponents crashing monsters on Nekroz of Clausolas
Nekroz vs Tenyi
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Abyss Dweller: This card is very powerful in denying the Tenyi player access to GY follow-ups, such as Adhara or Heavenly Dragon Circle. It can be considered a win condition on its own.
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Nekroz of Trishula: This card is potent in this match-up, particularly against Adhara, as its add-back effect will put a card in the opponent's hand. Flawless Perfection of the Tenyi does the same during your turn if your opponent has no cards in hand.
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Nekroz of Clausolas: A fantastic counter against Draco Berserker, Baxia, and Shaman of the Tenyi. They can't be protected with Mapura's effect. Clausolas is very good at forcing out this annoying card, as you can chain Gungnir to protect it from destruction.
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Watch out for Flawless Perfection! This card makes every normal monster immune to Nekroz of Valkyrus. Your opponent can attack for game with Monk of the Tenyi + Berserker of the Tenyi.
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Nekroz of Brionac: Excellent removal for those monsters. Be careful about Mapura.
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Nekroz of Gungnir: If your opponent is low on resources in hand, Gungnir can become a win condition, as it can destroy a Tenyi monster after being Special Summoned. No normal monsters on the board = no Tenyi follow-ups from the GY.
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Vishuda's Bounce Back Effect: Use Vishuda's bounce back effect to your advantage, as Nekroz monsters provide value in your hand.
Nekroz vs Live Twin
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Evilswarm Exciton Knight: This card serves as a dual-purpose solution, clearing both the backrows and disrupting the Twin resource loop. It's easy to activate, especially with Ki-sikil providing a draw every turn.
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Nekroz of Trishula: Watch out for surprises like Effect Veiler or Paleizoic Dinomischius, which can make Trishula lose its effect if your opponent has only one card in hand.
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Nekroz of Clausolas and Nekroz of Gungnir: Both are strong turn 1 plays, capable of disrupting the Twin loop and forcing your opponent to have an extender. Remember that Clausolas can't negate the effects of an Extra Deck monster summoned from the GY.
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Counter Ice Dragon's Prison: Counter the threat of Ice Dragon's Prison by banishing Great Sorcerer of the Nekroz. Ariel is a Psychic monster, a type not shared with the other Nekroz monsters.
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Protection from Destruction Effects: Trishula and Gungnir can protect you from Lil-la's destruction effect, providing valuable defenses.
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Strategic Decision-Making: Make informed decisions and play around the right Trap cards to dominate this match-up. Live Twin struggles to close out games quickly, providing you with more Tempo compared to other match-ups.
Nekroz vs Constellar
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Evilswarm Exciton Knight: Utilize Exciton Knight to easily clear the board, especially as the Constellar Deck generates advantage through Caduceus and Star Chart.
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Nekroz of Trishula: Trishula is so good in this match-up, as it can banish important resources like Pleiades from field and Zubeneshamali from GY, making our opponent's follow-ups less effective.
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Nekroz of Clausolas: This card serves as a good counter to Pleiades, as it can be chained to its effect. Brionac's removal is also valuable, especially against a Deck that frequently summons Xyz monsters.
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Grinding Advantage: Exploit the lack of answers against Valkyrus and capitalize on Clausolas to cheaply out Xyz monsters. We are the favorite in a grind game.
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Nekroz of Gungnir: Gungnir acts as an autowin button, countering Constellar follow-ups such as Constellar Sombre.
Nekroz vs Mayakashi
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Abyss Dweller: Activate Abyss Dweller to deny all the floating abilities of the Mayakashi Deck. This can significantly disrupt its strategy and slow down its plays.
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Nekroz of Trishula: Consider Nekroz of Trishula as a win condition, as it can banish a Synchro from the GY, disrupting the whole Mayakashi floating chain. The best target is Tengu, as it floats when Yoko is destroyed.
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Nekroz of Clausolas and Brionac: These cards may not be as effective in this match-up since you cannot target Extra Deck monsters summoned from the GY. Evaluate their use carefully.
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Gashadokuro, the Skeletal Mayakashi: Be cautious of Gashadokuro, as it makes itself unaffected by card effects during the current turn. Valkyrus cannot stop its attack, so plan your moves accordingly.
Nekroz vs S-Force
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Gravitino + Chase Interaction: Be cautious of the Gravitino + Chase combo, as it can banish Nekroz monsters instead of bouncing them back. Adjust the zone selection from automatic to manual to control this interaction.
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Nekroz of Clausolas: Use Nekroz of Clausolas to counter S-Force Justify. Justify can negate important effects like Trishula or Gungnir, which might be devastating.
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Nekroz of Gungnir: Use Nekroz of Gungnir wisely. Pop Rappa Chiyomaru after it activates its effect, as it returns to the hand as part of its effect. Be cautious when popping random backrows, as most of them are chainable.
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Nekroz of Trishula: To activate Rappa's effect the opponent has to leave a card in hand, allowing effective Trishula plays.
Nekroz vs Rokket
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Abyss Dweller: Dweller is a potent floodgate, preventing Rokket monsters from triggering their floating effects during the End Phase.
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Boot Sector Launch: This card can lead to formidable follow-up plays, especially when our board is full. Make sure to be prepared.
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Exploit the Extra Deck: Our opponent will eventually need to commit to an Extra Deck summon to clear our monsters. Seize this opportunity by using Clausolas' effect.
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Nekroz of Gungnir: Use Nekroz of Gungnir with a passive-aggressive approach. Use its body to force out backrows from the opponent, and then capitalize on its effect to address another one.
Nekroz vs EARTH Machine
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Abyss Dweller: Prioritize Dweller to deal with the floating effect of Machina Citadel. It also keeps in check Infinitracks' GY effects.
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Nekroz of Trishula: Use Trishula to deal with Citadel for good.
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Nekroz of Valkyrus: Use Valkyrus at your advantage to deal with the opponent's board next turn. EARTH Machine doesn't have in-engine outs to Valkyrus.
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Big Xyz Monsters go brr: Effectively handle powerful Xyz Monsters with Brionac or Clausolas; they're excellent tools to counter their big bodies. You can protect Clausolas from Citadel's effect with Gungnir's effect.
Nekroz vs Nekroz
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Nekroz of Trishula: It's crucial to avoid falling victim to Trishula, as it can result in a devastating loss of key cards. Strategic play and careful board management are essential to minimize our vulnerability to this card.
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Nekroz of Valkyrus: To counter the threat of Trishula, tributing your board with Valkyrus' effect is crucial. This plays around Trishula's effect.
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Nekroz of Gungnir: You can capitalize on the offensive potential of Gungnir to create OTKs. By chaining Gungnir's effect to Valkyrus, targeting the attacking monster, you can disrupt Valkyrus' effect to seize control of the game. You can do the same with cards like Book of Moon.
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Ariel and Great Sorcerer: Ariel and Great Sorcerer are important at maintaining card advantage. The one playing these cards will have the grind advantage over the other player.
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Chad vs Chad match-up: This match-up is very skilled, interactive, and fun.
Thanks
Thanks to Dykaed for creating and cultivating a community around this game, giving me a chance to write an article on this site. Thanks to RandomPl0x for overseeing this guide. And thanks to all of you, passionate readers, who have reached the end of this guide! See you all next time, Space Cowboys!