Introduction
Sacred Beasts is an archetype revolving around Loading... , Loading... , and Loading... . These big beatsticks do not have very powerful effects on their own, but become quite dangerous when combined with Loading... , which can be added to your deck via Yubel's skill Devoured By Sacred Beasts . The basic strategy involves trying to set up your field with a sacred beast and Loading... , and then creating an overwhelming advantage on the board before your Loading... gets banished by Devoured By Sacred Beasts at the end of your second turn after you activated the skill.
Since the core of the deck is relatively small, Sacred Beasts can adjust its tech cards to accommodate different metas and playstyles. However, it is fair to say that the deck leans towards an aggressive style of play because the drawback of Devoured By Sacred Beasts means that Loading... will be banished at the end of your second turn after you play it (barring very unusual circumstances), leaving you at a disadvantage in the grind game since your boss monsters have no in-built protection and do not float when removed from the field. But with a sufficient board advantage obtained in the early game, you can close out games with your big beatsticks and backrow disruption, even if you do not get the kill before Loading... leaves the field.
Core Cards
Boss Monsters
Raviel is the go-to sacred beast to put on the board turn 1 against most decks. With 4000 ATK / 4000 DEF, you rarely have to worry about being beaten over, as you sometimes do with Loading... . In addition, Raviel’s effect of summoning tokens provides extra security to the board and can be used for disruption during your opponent’s turn with cards that require a monster tribute, such as Loading... and Loading... . If the tokens survive to your follow-up turn, you can use them to help sack your opponent’s board or as a tribute for Loading... .