Leaks: March App Update - Akira Skills & Cards Modifications!
March 18th Update
Konami have dropped App Update 9.6.0. Take a look at all the new changes, including upcoming Skills, features and card database modifications.
Note: This article will be updated throughout the day. Check back regularly as more information is added including new Skills for upcoming Characters / Decks.
Card Database Modifications
List of cards that KONAMI have messed with recently (this is purposedly vague). This does not guarantee they're coming, but it's a prediction tool for the next 1-3 months. Not in the list? Can still come, don't worry and keep coping -
New Skills
Thanks to
for these early Skill leaks! Keep checking back as more are found/expect these to be adjusted over time as more testing is done.SPEED DUEL
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Akira Skill 1
You can only use this skill's second and third effects once per Duel.
1: At the start of the Duel, send 1 "Tindangle" card from your Deck to the Graveyard (your choice). Then, Set 1 Loading... to your field from outside your Deck. You cannot Normal or Special Summon monsters (excluding Special Summons from the Extra Deck), except for "Tindangle" monsters.
2: Send 1 card from your hand or field to the Graveyard. Then, you can send up to 2 "Tindangle" cards or Loading... from your Deck to the Graveyard.
3: If your opponent controls a monster, you can make face-down "Tindangle" monsters you currently control become Flip Summonable.
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Akira Skill 2
You can only use this Skill's second effect once per Duel.
1: At the start of the Duel, add ace card(s) to your Deck/Extra Deck.
2: Can be activated before your normal draw if your LP are 3000 or less. One of the cards from your normal draw this turn will be 1 DARK Fiend monster from your Deck.
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Akira Skill 3
You can only use this skill's first and second effects once per Duel.
1: Return 1 Loading... in your hand to your Deck, then draw 1 card.
2: If your opponent controls a monster while you control no monsters, reveal 1 DARK monster in your hand and return 1 card in your hand to your deck. Then, Set 1 Loading... from your hand or Deck to your field (Its battle position can be changed.).
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Akira Skill 4
You can only use this Skill's first and second effects once per turn.
1: Send 1 "Tindangle" monster in your hand to the Graveyard and add 1 FLIP monster with a lower Level from your deck to your hand. You can also reveal 1 FLIP monster instead to Set 1 "Tindangle" monster with a lower Level from your Deck to your field.
2: From turn 2 onward, make face-down monsters you currently control become Flip Summonable and face-up monsters you currently control be treated as "Tindangle" monsters when used as Link Materials.
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Yusei Skill
You can use this Skill's second and third effects once per Duel if your Deck contains Loading... .
1: You cannot Special Summon monsters from the Extra Deck, except:
- "Junk", "Synchron" or "Warrior" Synchro Monsters.
- LIGHT or WIND monsters with a Level.
2: Reveal 1 "Synchron" monster in your hand and return 1 card in your hand to your Deck. Then, add 1 Loading... from your Deck to your hand.
3: Send 1 card from your hand or field to the Graveyard. Then, Play 1 Loading... face-up on your field from outside your Deck, add Loading... , Loading... , Loading... , Loading... , Loading... and Loading... to your Extra Deck and Loading... , Loading... and Loading... to your Graveyard from outside your Deck.
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Jack Atlas Skill
You can only use this skill's second and third effects once per Duel. 1: You cannot Normal or Special Summon monsters, except Synchro Monsters and Level 5 or lower Dragon/Fiend monsters.
2: Send 1 card from your hand and 1 card from your field to the Graveyard. Then, Set 1 Level 8 "Red Dragon Archfiend" monster from your Extra Deck to your field (Its battle position can be changed.).
3: If only your opponent controls a monster, or you control a face-up Loading... , Set 1 Loading... from your hand or Deck to your field (It can be activated this turn.).
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Fiend Skill
You can use this Skill's first effect once per turn and twice per Duel.
1: During your Main Phase, shuffle 3 monsters from your Graveyard and/or banished cards into the Deck, including a Fiend monster. Then, draw 1 card.
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Dino Skill 1
You can use this Skill's first effect once per turn and twice per Duel.
1: During your Main Phase, shuffle 3 monsters from your Graveyard and/or banished cards into the Deck, including a Dinosaur monster. Then, draw 1 card.
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Dino Skill 2
This Skill can be used twice per Duel.
1: During your Main Phase, place 1 Level 5 or higher Dinosaur monster from your hand on the bottom of your Deck, then draw 1 card.
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Dino Skill 3
You can only use this skill's second and third effects once per Duel.
1: You cannot Normal or Special Summon monsters (excluding Special Summons from the Extra Deck), except Dinosaur monsters.
2: Send 1 face-up non-Dinosaur monster from your field to the Graveyard and add 1 Loading... from your Deck to your hand. Then, send 1 card from your hand to the Graveyard.
3: Change the Level of 1 face-up monster on either field to 4 until the end of this turn. If it's a monster your opponent controls, change it's Type to Dinosaur until the end of this turn, and for the rest of this turn, you can Normal Summon 1 Loading... in addition to Normal Summon/Set.
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Declan Akaba Skill
You can only use this skill's second and third effects once per Duel.
1: At the beginning of the Duel, add Pendulum Zones to your field. You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck), except "D/D" monsters.
2: Reveal 1 Loading... or 1 Level 1 monster in your hand and add 1 Level 2 or lower "D/D" monster from your Deck to your hand.
3: If only your opponent controls a monster, or you control a face-up Loading... , Set 1 "Dark Contract" card from your deck to your field (It can be activated this turn.).
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Tri-Brigade Skill
You can only use this Skill's second effect once per Duel.
1: At the start of the Duel, banish Loading... , Loading... , Loading... and Loading... from outside of your Deck. You cannot Normal or Special Summon monsters, except:
- "Fallen of Albaz".
- LIGHT Spellcaster monsters.
- Beast, Beast-Warrior or Winged Beast monsters.
- Fusion or Link monsters.
2: Reveal 1 Loading... in your hand, send 1 "Tri-Brigade" card from your hand to the Graveyard, and add 1 "Tri-Brigade" monster from your Deck to your hand. Then, you can Play 1 "Tri-Brigade" monster from your hand to your field.
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Subterror Skill
You can only use this skill's second effect once per Duel.
1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck), except "Subterror" monsters.
2: Reveal 1 Level 4 "Subterror" monster in your hand and Set 1 Loading... or 1 Loading... from your hand or Deck to your field (It can be activated this turn.). If you Set it from your hand, draw 1 card, also, if you control no monsters while your opponent controls a monster, you can Set 1 Level 5 or higher "Subterror" monster from your hand or Deck to your field (Its battle position can be changed.).
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Book of Moon Skill
You can use this Skill's first and second effects once per Duel (1 effect per turn) if your Deck (excluding the Extra Deck) contains 7 or more DARK monsters.
1: From turn 2 onward, reveal 1 DARK monster in your hand, then shuffle 1 card from your hand into the Deck and add 1 "Book of Moon" from your Deck to your hand.
2: Place 1 "Book of Moon" from your hand on the bottom of your Deck, then draw 1 card.
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Terrors of the Overroot
You can only use this skill's first effect once per Duel.
1: If only your opponent controls a monsters, return 1 card from your hand to your Deck and set 1 Loading... from your hand or Deck to your field (It can be activated this turn.).
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Springans Skill
You can only use this skill's second effect once per turn.
1: You cannot Normal or Special Summon monsters, except:
- "Fallen of Albaz".
- LIGHT Spellcaster monsters.
- "Springans" monsters.
- Fusion or Xyz monsters
2: Reveal 1 Loading... or 1 "Springans" Spell/Trap in your hand, and send 1 Loading... and/or 1 Level 4 "Springans" from your hand or Deck to the Graveyard. Then, Set 1 "Springans" Spell/Trap from your hand or Deck to your field (It can be activated this turn.). If you sent a Loading... from your hand, you can add 1 "Springans" card from your deck to your hand.
RUSH DUEL
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Waterstar Sign
ou can only Fusion Summon once per Duel.
[REQUIREMENT] Twice per Duel.
[EFFECT] Reveal 1 WATER Attribute Fusion Monster in your Extra Deck, and the original ATK of 1 face-up monster on your field whose name is specifically listed as material on that Fusion Monster becomes 1600 until the end of the turn. Then, you can add 1 Loading... from outside of your Deck to your hand (once per Duel).
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Zuwijo Rerun
[REQUIREMENT] Can be activated from turn 2 onward, if you control a face-up Normal Monster, and all of the monsters in your constructed Deck are DARK Attribute Galaxy Type monsters.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a monster(s) with 1600 or more ATK was sent to the Graveyard by this effect, you can also add 1 of those monsters to your hand. Then, you can add 1 Loading... from your Deck or Graveyard to your hand (once per Duel).
Keep in mind that the datamined information is speculation, and remains unconfirmed until officially announced by Konami