Notes & Combos
Decided to play D-Heroes in this KCC since it has consistent access to Beatrice, in order to send Mischief to counter Tachyons going 1st. Also added some other DARK targets (so they always can be used as fusion materials for Dangerous if hard drawn) to send with Beatrice to adapt my gameplan based on the matchup in addition to the standard Farfa include.
Lunalight Kaleido Chick: searchable way to recycle back Poly. Pretty good, and also makes you able to end on Beatrice+Dystopia if you open 3 names going 1st.
Shaddoll Dragon: S/T hate. Has come up quite a bit vs slower decks or Tachyon players passing with IDP set after activating Mischief.
PK Silent Boots: searchable way to add an extra layer of protection vs very aggressive decks (would be great to have Fog Blade instead).
I disliked playing Shaddoll Beast because it's too random what you draw. If you encounter a lot of Shiranui, you can replace Virgil with Rhapsody in Berserk to banish the Spectralsword from the gy when you go 1st and open Drilldark + a lv4, like i did at a certain point.
Playing the zombie package is not worth it in my opinion since it's too fragile and requires the full use of both Beatrice xyz units to play cards that are useless on themselves. Also playing D-Mind with Doom Lord is just not that great to be honest.
Hope Konami gonna balance this mess of a meta after KCC since Tachyons and Shiranui are extremely broken right now.
Thanks for reading!