Notes & Combos
buenas a todos explicación del deck y todas esas cosas en el link del abajo les dejo un resumen a los amigos yankies.
I’m back with another trap-heavy deck! Thanks to the great Lord of the Heavenly Prison, after playing with Paleozoics, I wanted to try another similar strategy. This time, I revisited an old strategy I used before with Rock Bombardment, updating it—and it turned out unexpectedly good. I started at ND17 with this deck and reached ND Max without much effort. Along the way, I faced HERO and Salamangreat. Against HERO HERO is not a problem for this deck. The only real threat is Rainbow Neos, as it's the only HERO card that can shuffle trap cards back into the deck. This is devastating because you won’t have enough life points to survive. Other HERO monsters, like Stratos and Sunrise, are not a threat since Lord of the Heavenly Prison protects your traps. Among the monsters summoned by their skill, the only one you need to watch out for is Thunder Giant, as it can bypass Lord of the Heavenly Prison's protection at the start of your turn. However, the combo of Rock Bombardment and Crusher Run counters this card effectively. When Crusher Run is sent to the graveyard, its first effect activates, which works like a Book of Moon, flipping Thunder Giant face-down before your turn starts—problem solved. This combo also helps defend against Rainbow Neos, but my main way to deal with it is Ice Dragon’s Prison. Against Salamangreat This meta deck is a much bigger problem than HERO. Unlike HERO, its boss monsters can shuffle cards back into the deck multiple times, making their threats much harder to deal with. Against this deck, victory will often depend on Ice Dragon’s Prison or winning quickly with burn damage. With Rock Bombardment, you need to use it before they make Link plays; otherwise, the Crusher Run combo won’t be useful. However, its second effect can still help, especially against the field spell, which enables their Reincarnation Link Summons. Final Thoughts Like all trap-heavy decks, it relies on the great god Lord of the Heavenly Prison (why god?), as it protects your traps. However, in this strategy, some traps don’t fully depend on Lord of the Heavenly Prison.
Why Cursed Fig? To counter this meta's Super Polymerization, I recommend this card in other decks that can play Lord of the Heavenly Prison. This card ensures that its effect is activated
Replays
https://youtu.be/aLiqjNbOdV0?si=4OK79d606IWFCT5thttps://youtu.be/aLiqjNbOdV0?si=4OK79d606IWFCT5t