Notes & Combos
ESP/ENG( Below the text in Spanish) buenas a todos denuevo regresando con otro deck loco, con la salida del lord of the heavy prisión el cual esperaba hace años a revivido este deck el cual me gusta llamarle "trampas locas" me a acompañado desde los inicios del juego junto con la skill le fui modificado según mis gustos contra los meta decks resumen deck muy corto en español porque no me deja escribir mucho si queres enterarte más del deck te dejo video(en esp) abajo le dejo el mucho texto a mis amigos estadounidenses.
ENG Hello everyone! Back again with another crazy deck. With the release of Lord of the Heavenly Prison, which I had been waiting for years, this deck—what I like to call "Crazy Traps"—has been revived. It’s been with me since the early days of the game, and I’ve modified it over time to suit my preferences against meta decks. This helped the deck survive, but in recent years, it's become very challenging. The Lord is exactly what it needed to rise from the ashes. This card brings what the deck was missing: acceleration, defense, OTK potential, and, most importantly, a "bodyguard" for traps. The mere existence of this card allows for more situational traps due to the security it provides. That's why cards like Stardust Re-Spark and Magical Cylinders work well here. Magical Cylinders, in particular, offers a fantastic FTK combo; thanks to the Lord’s protection, it ensures you can survive multiple turns, putting pressure on your opponent, who can see that you have Magic Cylinder set up. Knowing this, the opponent hesitates to attack due to the potential burn damage, and they can't destroy it thanks to the Lord, making it a strong field control combo. Drowning Mirror Force is, in my opinion, the most broken card when combined with the Lord. It essentially wipes the opponent's field, allowing you to summon the Lord, search for Ice Dragon's Prison, and revive any opponent's monster with enough ATK to deal over 4000 LP damage to win. Alternatively, you can combine Drowning Mirror Force + Lord + Secret Blast and use your skill if your opponent has less than 1000 LP to win with burn damage. This is why Secret Blast is so effective; being searchable, it gives you a way to close out duels in this manner. why jar? because top tier decks have 30 cards and he see traps defensive and decide pass and do nothing this card conter this strategy
In short, here’s a summary of the most important points to consider for the deck.