Notes & Combos
This is my 6th consecutive kog with this deck. It works and it's good! (will be insane when cross sheep comes).
T1 - Unicore + Caliga (+ melfy if lucky otherwise mogmole)
You make a floodgate field making it hard for the opponent to play the game that will have a followup otk through Purg/Mag and Knightmare package. Melfy is cheeky it lets you go +1 OR +2 to hand count off of opponent's summon ignition effects to negate and destroy them.
T2 - You match opponents hand while setting up Unicore and Ronin Raccoon and try to clear their field while maintaining an omni negate through hand matching.
Evac is really good in this deck because you can give yourself Mogmole back to hand to +1 to your own hand count or you can make your opponent +1 to hand count to negate an effect. It's very versatile. It also stops PKs from getting started.
Replays
https://duellinks.konami.net/att/04b225fd4f9016dd89e0de2b051d5396ddb8b827b9
https://duellinks.konami.net/att/013056e2f8af9ba11d757ded4475a4083696824865
https://duellinks.konami.net/att/0703b517369ac09b4ecda033517d1c6f555d78ce2d
https://duellinks.konami.net/att/0238180788436507f156ef3eb4149df0033d8989ef
https://duellinks.konami.net/att/0346ccda31414c7458f615f004f472c4bf5fa35439
https://duellinks.konami.net/att/0702fd1ae81f3e2efc7193e385f050b5a562239092
https://duellinks.konami.net/att/04775f0b1b7c5eb521798bf1fbdde5bdca03006950
https://duellinks.konami.net/att/0212c6cb9812ea534ebbf2bd71c886905dce46269f
https://duellinks.konami.net/att/00efec2680e9bbb602e9e5204af76c3ff8ebd72c84