Notes & Combos
Deckilist Explaination:
I wanted 3x Starry N. Dragon in order to be able to pop and use the attack effect multiple times in a turn, in addition to not losing to IDP and no longer having a boss monster.
Majority of decklists dont run Ciel, but he allows me to recyecle my Rayels for follow-up as well as giving me more plays an options on my turn- such as being a 3rd/4th summon for xyz summons!
Majority of decklists run 3 Orbitaels, but I had a big issue with drawing duplicates and didnt want to be overly consistent. Dropping an Orbitael and extending my decklist to 23 cards (from 20) significantly reduced duplicate hands and drawing multiple (mainly 3+) starters.
I play both Ceremony and Sky, figuring that both have their place in this deck and put a lot of pressure on your opponent by creating a lot of advantage- with Ceremony helping you pop cards and Sky allowing you to constantly draw and/or have multiple searches (in summoning Rayel and Orbitael) in a singular turn.
I only ran with Compulse because the most annoying and difficult matchup for me was Yubel Neos! Between the floating, protection (using Neos fusion) and super poly, it became very difficult for me to gain advantage, let alone maintain what I already had. Compulse fixed that for me!
Most lists have 1 Astel and 1 Arrival or just the 1 Arrival. Ive also seen list with 3 Astel and 1 arrival. I went with just 1 Astel but 2 Arrivals. The thought was: How do I summon and return Starry N. Dragon as many times as possible? Adding more Astels interferes with summoning my starters; and since arrival summons and returns, its an easy choice to target for destruction. Having a second provides me more security and the ability to thin my deck out a bit more, having access to more utility than my opponent.