Speedroid

King of Games from on December 31st, 2024
Gems 20.5k
20 cards

Notes & Combos

The new support is very powerful. I managed to hit KOG on the last day through getting FTK'd on my most recent rank up game.

  • Wheel: don't play it
  • Piper: brick, not neccessary
  • Car turbo: not good enough
  • 2 Red-eyed dice: avoid garneting
  • Speed recovery: don't sleep on this. Not once per turn, can revive any Speedroid including the Extra deck ones, but mostly you're bringing back a non-tuner (namely double yoyo) then duke for red-eyed dice to access anything in the extra through cork shooter. Very flexible unlike carturbo and taketomborg. Broken extension piece, also follow up.
  • 2 Taketomborgs: without carturbo and piper often there isn't anything it can summon. Also inferior to speed recovery.
  • Kiteroid: because of the low monster count I often don't have any wind monster to discard for wynn. Still better than the other speedroid extenders since it can help you survive and follow up with speed recovery for terrortop or something.\
  • Dupligate: this deck is already good at going 1st. If you get hit by eclipse, 1 bounce isn't stopping anyone from OTK'ing you. But Kiteroid? It does\ These kiteroids are the only flex spots in this deck. You can play Lance or Blizzard instead\ Combos:\ Speed recovery opens up many good combo options. With it sometimes you don't even need the skill to full combo.\ Loom's new video is a good starting point. I can't write down everything here so go watch him.
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Replays

OTK Yubel: https://duellinks.konami.net/att/0741b66dd723a0e57eb8c8af7de2990b4b15f79c90 Predaplant rank up game: https://duellinks.konami.net/att/02ab13f67dd3b5bbe434ebae366a0d89384e1609cf