Notes & Combos
Topologic Crystrons, because if Konami won't free Crystrons, I might as well use limit 1s to try to make them a tiny bit relevant.
Getting Topologic out T1 is surprisingly consistent, and makes for IMO a better turn 1 play than Inzektron does, all while keeping the GY filled and allowing for follow-up plays. T2 becomes less consisent though, because the number of Synchros in the extra deck has to be reduced to make room for it (hence all the backrow removal).
Majestic Dragon + skill because it's a way to another free monster on the field by trading Controller, and doesn't take up the resources that Lab Builder does.
Tr11sh still just wins games when it resolves.