Notes & Combos
I stopped using doc when I realized that it is only useful when I am already in a winning position but that the bricks it can cause are alas very real.
The spell/traps ratios aim at increasing the odds of having a protection for your musketeer, whether it be for go 1st or go 2nd.
Solemn scolding does an amazing job, if I should change something, I would probably replace 1 needles with 1 ice dragon prison or compulse.
Concerning the extra deck, the golem is the most useful as starfire + golem = otk , but I also often used the digital bug xyz to deal with the nasty players who think that setting their monsters will protect them from desperado (ex of combo when you have caspar on the field and 2 spells/traps : spell 1, tuto starfire, norm starfire, spell 2, spe a 2nd caspar, rank 3)
Very fun deck overall, easy to understand but hard to master. You need to know and understand all the matchups to play it at its fullest as it does not forgive mistakes/suboptimal plays.