Notes & Combos
My first time reaching kog and I'm so happy I did with code talkers not mekks xD code talkers play extremely well turn 1 and 2, I reach my favoured end board at least 80% of the time which is normally, firewall co linked too shooting code with ladebug in defence in middle monster zone with at least cynet backdoor set (if you drew god hand you will have crosswipe set aswell) the reason I play 2 backdoors is because I like too hard draw it. If you have cynet backdoor to hand with labebug ex code and any extender like link slayer this is my play
Ss link slayer in far right mz> NS bug in middle zone grab backup>ss backup far left>link off bug and backup ss elphase>link of elphase and ex code in hand ss decode>CL1 elphase CL2 excode grab crosswipe then ss debug in defence in mmz>use skill set recode in left spell trap zone>link off slayer n decode ss firewall>activate recoded ss shooting co linked too firewall>set crosswipe and backdoor pass.
Here's why I think cynet backdoor is so damn good for example goukis wait for them to climb link 3 CL1 backdoor CL2 firewall bounce their monster banish your firewall and search a card you need then anything else they do use crosswipe ss firewall in your standby phase in far left monster zone and if shooting code is on field summon a monsters go into swarmship co-linked too firewall dragon then if you can go into code talker pointing down then you have a bounce two! The more you play the deck the more you can improvise on the plays!