Notes & Combos
Very interesting, fun and f2p deck, if you hate salamangreat and galaxy eyes, dancing needles will soon become your best friend.
Although you don't make crazy combos, you still need to think a lot before every action. As your monsters are weak, your disruptions must be perfectly timed to make them as devastating as possible while preserving your board. The musketeers will continuously give you advantage until it is too much for your opponent (especially when you have doc and caspar on the board). As a result, you really need to know the gameplay of the other decks you can face.
I chose to play some non musketeers cards to give me a back up when my opponent deals with the monsters. I don't like kidbrave in this version because of the random aspect of his effect and its cost. I will probably play it if I begin to see more kozmo decks (with steady hands it reaches 3200 atk) and if I get a second pot of duality. I find steady hands extremely good as you can use it for nothing. On your first turn, you can easily use it during the end phase to trigger your effects. Not fond of fiendish deal because it locks a zone but it saved me a lot of times and is game winning in the mirror match up so I play it (hi dark hole). I only play 2 cross domination because I got unlucky but it was never a big issue thanks to doc.