Notes & Combos
This took me so much grinding, but I managed to finally get to KoG with DM! This meta is not a good place for DM to be. Some notes:
- Put Summoner's Art to 2 as I was eventually seeing it too much OR it was always being in the top 3 cards of the deck and not DM itself whenever I activated Dark Magicial Circle. Can't add Summoner's Art and it's no good to me stuck in the deck.
- Eternal Soul had to go to 3. I needed to ensure I could have additional interruption during the opponent's turn. Dark Cavalry or Dark Paladin on their own aren't enough
- Forbidden Droplet was put to 1. I really only ever needed one use out of it per match.
- Dark Paladin was summoned way more than it ever was previously. Forces HEROs to deal with Paladin first and then perform their combos. Those that were foolish enough to play into Paladin learnt the hard way
Replays
Road to KoG Replays: https://www.youtube.com/watch?v=PUZ8Iw5a0sQ