Notes & Combos
Came back to dl just to play Dragunity again and it's still bad lol. Went 15-0 from Legend 3 to KoG though.
I tried the dragonmaid package at first, but it took up too much deck space and lead to brickier hands going both first and second. You need to open remus for most hands to play smoothly, so playing as close to 20 cards as possible is key, which the dragonmaid package doesn't allow.
Calima is in here because HERO can basically otk you going second through any endboard you setup turn 1. Calima buys you an extra turn where your opponent typically doesn't have backrow to interupt a synchro climb with dux due to areadbhair's 2nd effect. You just have to hope they didn't find a veiler the previous turn. I really only started to climb once I added Calima, so it honestly might be the MVP of the deck.