Notes & Combos
47 wins kog. I'm surprised people still did not realized majestic light as an crazy good skill for orcust, it just opens a lot of new possibilites and don't have any kind of restrictions, also can be used more than once per duel. An example of good use of this skill is after activation your opponent cannot respond, so you can easily make Galatea dodging things like BoM.
About the decklist
- 3 Bombard, very important card - it is a starter AND a tuner for skill.
- 3 Harp - you always want to see it in hand or gy for full combo.
- 3 Return. I usually played 1 or 2 at max before the banlist but it feels better at 3 in a 30 cards version. For some reason this card is still unlimited so abuse it while it's possible.
- Lightsworn pack for mills and Raiden is another tuner for skill
Some combos with this version:
- Bombard + Harp/Knightmare = Summon Bombard, Linkuriboh and you have full combo
- Any tuner + Harp = Summon Harp, activate skill = full combo
Replays
An interesting duel I had going 2nd against Speedroids, basically my opponent drew the nuts, also very smart from him bookin' my Knightmare turn 2 before my skill.
https://duellinks.konami.net/att/05322bee63f14a77287f63f846ede43b71a51bf248