Notes & Combos
Deck good. Make opponent monster small, or Raviel big piercer. Make big damage. Handtrap make opponent not play. Opponent not play means leave monster to smash. Smash good.
Deck good. Make opponent monster small, or Raviel big piercer. Make big damage. Handtrap make opponent not play. Opponent not play means leave monster to smash. Smash good.