Notes & Combos
That was a really fun kog i experience so many back and forth duel thanks to the skill that not once per duel
●Turn 1: if you open enough staple 1 Rank-4 is mostly good keep your Monster for turn 3
if you don't open enough staple you can make 2 rank-4 xyz and with no staple(4 monster opening hand) or opening the scepter you can also keep 1 monster for follow-up
●Turn 2: go for Delteross, or Number 102 if you think it safe but don't use your normal summon as much as you can.
with Delteross and Scepter you mostly going to clear the op board but it not gg. use your rank-up up magic card you get Form the skill to upgrade your Delteross to utopia ray+tornado/leo and attack for game