Notes & Combos
Let me just start by saying that this deck is terrible, and it took a lot of luck to hit KoG. Crystrons and Orcusts do not play well together, the former locking you into synchros and the latter locking you into darks. So why did I do this to myself? Because Konami took away Lab Builder so if I have to suffer, so do you for reading this.
With that said, the deck is chaotic enough, and Crystrons and Orcusts are strong enough individually, that it can steal a lot of wins on ladder. The general idea is to start with Crystron plays, set up their normal stuff, and then follow up with Orcust plays in order to OTK. It's very inconsistent, but can allow for some pretty nutty things when you open well (which isn't a ton, it's so inconsistent--this was the best ratio I found across the 93 wins it took me to KoG).
If you have any desire to try this, I recommend being plastered. It'll help numb the pain.