Notes & Combos
Pretty simple deck to play. Very strong turn 2. Turn 1 is much weaker but you survive most games. End your board on a Revolution Falcon - Air Raid + one quickplay rank up spell at minimum. You should also have a Force Strix on field and sometimes also Cattle Call. The perfect turn 1 is the trap set+quickplay rankup spell+cattle call (3 facedown spells) + you rank6 and rank4 xyz on field. Never play Raider's Knight on turn 1. The rank 5 is here to swipe the board for free and iq your only OUT to untargetable monster, so keep it very clean. The deck has no followup, you have to win in the first two turns, or you will not keep up.