Notes & Combos
3rd straight KOG with Toons. Went back to a single TBLS since even if it got banished by Kingdom I was still winning those games.
Removed Warning Point for BoM since Turn 1 is already strong and breaking a Turn 2 monster effect or spell negate board needed some help.
Also added Blizzard. It was nice when I had it at the right time and their were some cool interactions with other spell cards. I still see it as somewhat of a mixed bag. There is some consistency loss as it is a more situational card.
There are a lot of disadvantageous matchups for Toons right now including Tenyi, Orcust, Yubel, Blue-Eyes, Altergeist, Live Twin, Rokket. Still winnable games but highly depends on opponent's opening hand and turn order.
May try a stall version of the deck utilizing Wightprincess and/or Kiteroid to reserve resources and wait for the opponent to over commit. Card advantage is one of the major pain points of the deck so perhaps this can help.