Notes & Combos
My first Rush KoG feat the birbs!
I have a love/hate relationship with this deck. It's very fun to play but at the same time it's not strong enough in comparison to Dragoncasters for example. That being said, I can't deny the fact that I reached KoG pretty early with this deck, despite it being a rogue option.
I reccomend to play only 1 Torna because it can be bricky, and I also recommend to not play more than 5 spells or traps, at least for me 4/5 is the magic number (I tried 2 Torna and/or 6 spells/traps and I bricked so much for some reason. I really don't get why but it's fine)
The most "important" play is vs spellcasters, when they have 2+ DARK monsters. You summon Voltcondor and instead of changing one of their attributes to LIGHT with the skill, you first use Voltcondor's effect and discard Darkness Crested Hawk or Dark Sorcerer, AND THEN you use the skill to retrieve a little birb.
If you have Kuribots, play them, I'm poor and unlucky, but if I could I would play them. You can switch 1 phantom bind and/or the hammer crush to add Kuribots or the 3rd Recovery Force. Straynge Cat is another valid option, and I haven't tried LaMoon (the UR ranked ticket reward) but maybe that's too spicy and bricky for me.
Well, I think that's all for now. I really like rush mode although it's pretty sacky at times. But anyway, thank you for reading, and if you have any questions feel free to comment, I'll try to answer as many of those as possible! Till next time! 🗿