Notes & Combos
2nd KOG with Toons. Added a 2nd TBLS and swapped out the Limit 3 traps with Warning Point. Pretty easy climb to Legend 5 but took a while to get over the hump. Not as strong in the current meta especially with the deck's weaknesses being more well known. Lack of card advantage and recovery really hurt it. The deck's consistency, above average Turn 1 play, Kingdom's protection, and ability to attack directly are its strengths.