Notes & Combos
Possibly the most difficult KOG I've ever done.
One of the problems this deck faces the most is going second and obviously the Brick, because despite the fact that with only two specific cards you can leave a decent field by the vagaries of fate the trap always comes out on the first hand....
I tried to play a pure version, but to solve the problem of going second the suship engine is incredible, besides being able to fix your hand in turn 1.
The worst duels you can have is to go second vs Dragon link (it is very difficult to remove the ritual) and lyrilusc. In the latter is surprisingly good counter that makes Draco berserker but you have to be careful on how to activate the effect.
Practically against the other decks it doesn't face many specific problems.
The deck is very good and fun, you can improvise very interesting plays, not just do the same combo over and over again although it is what happens most of the time. If there was another more interesting skill idea with this deck it would be great, since level 5 reload only worked a few times.
Replays:
KOG promo https://duellinks.konami.net/att/07b6d022abfb69556a6d8ebe3bdb9dd68392759c66
Vs sky striker https://duellinks.konami.net/att/00dd475ada3f254992ccc2cbb1c3edc4109eddd51e
VS Lyrilusc https://duellinks.konami.net/att/05e536ffbd6d68e539ed4f60ff5c989658af82b2a3
Vs Blue Eyes https://duellinks.konami.net/att/07f931690087fc4d2885a1f1c9e67157d69a3b9cb5