
When you go 2nd and opp sets 3, what do you do? I been stuck leg2-3 and recently put in Lance to help deal with the backrow but it seems like most tg lists forego it so maybe my approach is wrong.

When your opponent start with 3 traps it sounds scary but it also means that he has no combo so you change your whole tactic instead of OTKing him you try to make him us as many traps as possible he will not draw 3 more traps again you still win the match but in slow rate bcz traps will prevent you just one turn I also have a combo for it wonder magician pop a card and then normal summon ***** serpent summons war wolf then black rose the feild and draw a card due to wonder magician effect you have 3 cards in your hand set the traps and here we go Your opponent next turn has only one card in his hand (90% cant OTK you) then next turn you OTK him ❤️😂

How exactly do you make Quariongandrax with this build? I know in the other builds they needed catapult dragon to make it, but I don't see how you can make it on your opponent's turn with the only tuners levels being 2, 4, & 5 (star guardian). Can you explain the combo for us? I see the 2 card combo to make a ruddy rose or berserker accel synchro play on your opponent's turn easy enough, I just don't see how you make the Quariongandrax play. The only way I can see to make it is on your own turn with a t.g. serpent effect, on your own star guardian (5-1=4), a face up war wolf (3), and a face up striker (2) to equal 9 stars with 2 tuners.

Quarion is the best follow-up in this deck I dont do it in opponont turn anymore You made a setup for ruddy rose + war wolf (to be destroyed and have a search) Then you draw another card and then choose between tenyi or quarion to be the follow-up If you can otk with tenyi then do tenyi Of opponent has many monster and its better to be banished then do quarion