Notes & Combos
There could have been more victories, but in this last duel that was bricked at the beginning with double prime monarch/escalation I set too many traps and it was possible to leave some in hand in case I could use the second effect of the skill which is very forgettable btw on turn 4+. I leave you this infinite duel against shiranui that is unmissable and was right for the game's favorites using shiranui triple samsara and sunsaga sunsaga TWICE with QUADRUPLE destruction both times and losing due to deck out to show that if you draw decently at the beginning the deck has a lot of long-game and recovery with edea [ duel 6 - https://duellinks.konami.net/att/07b0787f4b105061abf8d9cd314456db369422c69c ] . @strategies - You have to play mind games on your opponent by showing them the 3 drawn cards, ehther is summomed in the main phase, stormforth limited to 1 does not work if you made much-needed linkuriboh, you can plan a lot of strategy with edea to recover banished card and summon her again with eidos if it was on the field waiting from past turn for doing a linkuriboh when you still can at the beginning of the turn, and finally you always go against time so remember to leave a space for ehther's extra summon and never forget that first it asks you if you want to tribute a tribute summoned monster (and maybe you don't want to and you missplay because you have no space left to summon kuraz; same thing for idp..), you must banish a spell/trap and that limits you, so the best turn 1 is often to be able to activate tenacity for more GY materials; and also the monster summoned by ehther returns to the hand so again you may be interested in recovering tenacity with edea from the banish zone (free pick & GY material), thinking about all this from the previous turn. Long-duel even mid duel plays is to use and/or recover (if banished) prime monarch's main effect in order to return materials and draw 1 remembering is mandatory to send 2 materials (spell/traps) for activate ehther/erebus effects. these couple of the Supreme Deity and Demon King have a lot of playability issues and limitations.. I preferred to use 2 monarch traps and a generic discard one that has saved many times and was essential in this duel vs timelords. With erebus it also has its things: its best non-target effect is to say no to the first one when it asks for confirmation that you can hardly read when you are at the time limit, and it mixes the opponent's GY with its field at the end of the list of cards and you also have to put the toggle off when it is in GY because it bothers you all the time, .. and etc. without a doubt a great deck
Replays
https://duellinks.konami.net/att/00c43e7a4177d07ba53c79e298271e2dcb167482db https://duellinks.konami.net/att/02730c20a2032fe4be4c7658b42f96119699a269fa https://duellinks.konami.net/att/031cd5183e618c796a099de704d5fa00e17f9afbf7 https://duellinks.konami.net/att/0185cf6cd7202c2e79f464a8dddcb0fce2ad51a134 https://duellinks.konami.net/att/002601e53752e2a0e92f98f146010d93ef72ec8116 https://duellinks.konami.net/att/07b0787f4b105061abf8d9cd314456db369422c69c https://duellinks.konami.net/att/00508a214ebdbbefdf42bace7473b56dbecf8cdb58 https://duellinks.konami.net/att/03b25f5f915d03855b06375847b500c095abada376 https://duellinks.konami.net/att/03a6e919da7ff6696df49ad0835b9dc7da3a775420 https://duellinks.konami.net/att/0799dd73d4ee5b5b743ad785f1aa50720af0da7d53 https://duellinks.konami.net/att/05eecb2aa2d4458f7375753f77ba2eb8780e34ad28 https://duellinks.konami.net/att/0427222644d1c236a91ae29466e8928e8f885e0bef [Loss] https://duellinks.konami.net/att/06c481e40e791d86a51b2c0869d8a691ac35518c74 ( war rock / BE / TG / DM / altergeist / shiranui / exodia / neosYubel / lunalight / TG / nekroz synchron / watt / [Loss]zombie pile )