Notes & Combos
Just like my suship deck, this deck was just an idea that I had which got a winstreak.
This deck basically works the same as mekk charmers, but you set up your columns for musket effects instead of mekk summons.
You will usually use the skill to setup Awakening, and summon a musket to that zone (usually starfire) to activate their effect and go into Max for more summons/searches.
Going first you want to instead setup as many disruptions as you can with Partnerships, BOM, Cross domination/dancing need/desperado and Giant hand, and OTK with amblowhale/code talker with the boost from Awakening.
Artemis might be good for this deck but I don't have it so I wasn't able to try it out.
If you want to try this deck I would remove 1 warning point for a 3rd starfire and cut a caspar to thin the deck a little bit, as I lost to a hard brick vs constellar. You can also cut kidbrave as I've never really needed him outside of his decent ATK.
Replays
replay 1 (vs exodia): https://duellinks.konami.net/att/035d780303995908cb42ba6e7ad41bcf4c7abd5d05
replay 2 (vs red-eyes): https://duellinks.konami.net/att/02b4239ebe36a4b94904e1aec1caad13884a0154c2
replay 3 (vs salamangreat): https://duellinks.konami.net/att/0462bcd999df5445b2cbdf3694e1c35721fdb3f39c
replay 4 (vs DM): https://duellinks.konami.net/att/03d9c1c5efbf03fc238190ebff26f15de03b793cfe
replay 5 (vs galaxy): https://duellinks.konami.net/att/0568d45d260da1e998c3b4e571870af8a53fd05f7f
replay 6 (vs magnets): https://duellinks.konami.net/att/0091a3cb34c4e292bf4d660bc453b4ff91f8ed8d0b
replay 7 (loss vs constellar):https://duellinks.konami.net/att/015390067fd06a1b058a52494d98e51c72501fa626