Notes & Combos
Mekk-Knights best deck let's gooo. Picked up the deck again recently since I really like the mechanics of fooling around with columns. The deck is still fairly strong, especially if they can't remove your Secret. But the archetype is still quite bricky. Once Memory goes to 2 next month I'd kick out Scars and Green Horizon. Just replace them with an additional copy of the mentioned Memory and a copy of Iblee (using a third Purple Nightfall for limit 3 would be too bricky).
Also I am SO glad heatwave gets banned. It was the sole reason my streak even ended lmao.
PS: You COULD run the skill that adds Avramax to your extra deck, but I've found the free toon world to be way more useful for this build.
Replays
Borrel Link https://duellinks.konami.net/att/07ca05323789e37b1fc44b57aa31ba6a6a870f97a6
Agents https://duellinks.konami.net/att/07f43275faa0d79196b23ffa3cbcf68d7bc17d9f9d
Sunavalon https://duellinks.konami.net/att/00e052053c8e4a82b396fa5266367c3ef49c318eca
Yubel Neos https://duellinks.konami.net/att/03b779e2ddde199d2dc4cb948d0f89761c879962f3
Zombie Fleur https://duellinks.konami.net/att/00b59fb5cdd43290f44929daaa135e693a1176522a
Blue Eyes (loss) https://duellinks.konami.net/att/032ca42b57530238660e2d2e3c54079e645b3ae0fb